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Jump pad

Launch22 m/s (4 times a normal jump)
Radius1.25 m
Recharge5 s between launches
Lifetime3 minutes
Reload60 s
PlacementWithin 5 m, on a surface tilted up to 41.41°

A jump pad is placed on a surface a short distance away, wherever the player is looking. The surface has to be roughly level, so jump pads can’t go on walls. A pad is the same colour as the player who placed it. Pads can’t be stacked on top of each other or picked back up, and each one stays until it fades.

Standing on a jump pad launches the player straight out of its face, several times harder than a normal jump. This makes it possible to reach rooftops, ledges and shortcuts that are otherwise out of reach, and it is also a quick way out of a corridor. After launching someone, a pad needs a few seconds to recharge.

Jump pads launch anyone who stands on them, not just the player who placed them. An enemy chasing you can follow you up your own pad, and a pad left out in the open shows other players where you like to go.