| Blast radius | 8 m (needs line of sight) |
|---|---|
| Damage | Lethal within 3.92 m, decreasing beyond that |
| Fuse | 2 s (longer while falling) |
| Reload | 4 s |
| Friendly fire | None, including to yourself |
Every robot carries flash grenades, whatever weapon it spawned with. A grenade is thrown underarm in the direction the player is aiming. It flies in an arc, bounces off whatever it hits, and explodes shortly after. The fuse burns more slowly while the grenade is falling, so one thrown down a stairwell will reach the bottom before it goes off.
The blast only affects players with a clear line of sight to it. They take damage that decreases with distance, and are blinded more the closer they were. Players behind a wall or a force field are not affected. Grenades can’t hurt the player who threw them or their teammates, so it’s safe to throw one into a room just before entering it.
A grenade rarely gets a kill by itself. It is mostly used to start a fight: blind whoever is holding a corridor, then push in while they can’t see.